- Affordances – considered positives or advantages; it could also mean that something enables something else to happen. An affordance of a fork is that it can allow you to eat food.
- Constraints – things that are considered negatives or limitations. A constraint of a fork is that it does not allow you to eat soup easily.
- Non-Digital games – a game that does not require digital devices such as a computer, mobile device, or console. These are sometimes called analog or board games.
- Educational games – games that are either created for educational purposes, or if not specifically for educational purposes, they can be applied for educational goals. Educational goals can be cognitive, emotional, affective, social, etc.
- Evidence-based – statements about topics (e.g., educational gaming) that are backed by research literature to support claims.
- Pedagogy – there are a lot of definitions, but it is probably easiest to think of this as the art or science of teaching. It would be easy, for instance, to ask educators how educational gaming fits into their pedagogical beliefs.
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