Important Terms

  • Digital games – a game that can be played on any platform (e.g., web-based, console, mobile) that is electronic in nature (i.e., compared to an analog board game).
  • Educational games – games that are either created for educational purposes, or if not specifically educational they can still be applied for educational goals. Educational goals can be cognitive, emotional, affective, social, etc.
  • Game Consumption – Digital game consumption refers to teachers or students that play existing games that are typically created for them by someone else.
  • Game Design – Game design is the process of creating a blueprint for a game; it combines various components such as aesthetics, rules, storytelling, and mechanics.
  • Game Production – Digital game production refers to learning about, with, and through games via the process of creating rather tahn only playing games.
  • Pedagogy – there are a lot of definitions, but it is probably easiest to think of this as the art or science of teaching. It would be easy, for instance, to ask educators how educational gaming fits into their pedagogical beliefs.
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