K-12 Digital Game Design Microcredential Internal Page 2


 Benefits of this Microcredential

 

Digital and analog gaming impact all aspects of society. This includes recent work on the value of using games for teaching and learning. Digital game use in the classroom is often related to consumption, where teachers and students play games. While this is an important part of gaming, game production can also be used to educate, as students must learn the content to create a game for others. While an educator will not become a great game designer with one microcredential, this microcredential is set up to introduce educators to some basic game design mechanics before building a game with other microcredentials.


Standards

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