Brian Parsons MS '18

Brian is a UX Designer at Sony PlayStation where he primarily focuses on accounts and accessibility. He is in charge conceptualizing and creating new accessibility features for games, supporting hardware and software design for Access Controller and designing accessible components for the PS ecosystem of user research studies across the PlayStation environment, including the console, mobile app, and website.

As an advocate for accessibility and inclusive design, he works to educate people about accessibility. He created a Global Accessibility Awareness Day event for PlayStation’s San Francisco office.

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