Reflecting
In this final of three sections, you will reflect upon your experiences in this microcredential.
Required Resources
- If you are new to writing reflections and/or this is your first microcredential, then please visit at least one of the additional resources.
Additional Resources
Implementing
In this second of three sections, you will select and implement a game in the classroom.
Required Resources
Learning
In this first of three sections, you will be learning about important aspects of teaching with non-digital games.
Required Resources
Important Terms
- Affordances – considered positives or advantages; it could also mean that something enables something else to happen. An affordance of a fork is that it can allow you to eat food.
- Constraints – things that are considered negatives or limitations. A constraint of a fork is that it does not allow you to eat soup easily.
- Non-Digital games – a game that does not require digital devices such as a computer, mobile device, or console.
In September 1969, Kent State University began the 1969-1970 school year, and the band Crosby, Stills & Nash released the song, “Suite: Judy Blue Eyes.” The third line of the song pronounces “I am yours, you are mine.” As students, we loved the song and the album on which it would appear for its new musical ways, sung to a generation seeking difference to create positive change. Near the end of the school year, on May 4, 1970, members of the Ohio National Guard unexpectedly and without warning shot and killed four Kent State students and wounded nine others. The bond —“I am your...
ISTE Educator Standards
- 2.1 Learner
- 2.1.c - Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
- 2.4 Collaborator
- 2.4.d - Demonstrate cultural competency when communicating with students, parents, and colleagues and interact with them as co-collaborators in student learning.
- 2.6 Facilitator
- 2.6.a - Foster a culture where students take ownership of their learning goals and outcomes in independent and group settings.
- 2.6.d - Model and nurture creativity and creati