Important Terms

  • Digital games – a game that can be played on any platform (e.g., web-based, console, mobile) that is electronic in nature (i.e., compared to an analog board game).
  • Educational games – games that are either created for educational purposes, or if not specifically educational they can still be applied for educational goals.

Reflecting

In this final of three sections, you will reflect upon your experiences in this microcredential.

Required Resources

  • If you are new to writing reflections and/or this is your first microcredential, then please visit at least one of the additional resources.

Additional Resources 

Learning

In this first of three sections, you will learn about preparing yourself (and your classroom) for gaming and how to choose a digital game.

Required Resources

ISTE Educator Standards

  • 2.1 Learner
    • 2.1.a - Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
    • 2.1.b - Pursue professional interests by creating and actively participating in local and global learning networks.
    • 2.1.c - Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
  • 2.2 Leader
    • 2.2.a - Shape, advance, and accelerate a shared vision for empowered learning with technology by engaging with educ
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