ISTE Educator Standards

  • 2.1 Learner
    • 2.1.a - Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
    • 2.1.b - Pursue professional interests by creating and actively participating in local and global learning networks.
    • 2.1.c - Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
  • 2.2 Leader
    • 2.2.a - Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with educa

Ohio Learning Standards: Technology

  • Information and Communications Technology
    • ICT Topic 3: Use digital learning tools and resources to construct knowledge.
    • ICT Topic 4: Use digital learning tools and resources to communicate and disseminate information to multiple audiences.
  • Society and Technology
    • ST Topic 1: Demonstrate an understanding of technology’s impact on the advancement of humanity – economically, environmentally, and ethically.
    • ST Topic 3: Explain how technology, society, and the individual impact one another.
  • Design and Technology

Important Terms

  • Evidence-based – Statements about topics (e.g., educational streaming) that are backed by research literature to support claims. ​​​​​​
  • Live streaming platforms – Digital outlets that allow users to stream to their members.
  • Public streaming – The practice of streaming activities of any kind on digital platforms open to the public (e.g., Twitch.tv).
  • Streamer – A person who streams his/her/their own videos live on live streaming platforms.

Learning

In this first of three sections, you will be learning about the positives and negatives of using educational streaming.

Required Resources

ISTE Educator Standards

  • 2.1 Learner
    • 2.1.a - Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
    • 2.1.b - Pursue professional interests by creating and actively participating in local and global learning networks.
    • 2.1.c - Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
  • 2.2 Leader
    • 2.2.a - Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with educa
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